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Introduction

  • What Is Cocos2d-x and Cocos2d-JS?
  • Conventions Used
  • Why Use Cocos?

Documentation

  • Prerequisites
  • Setting Up
  • Cocos Basics
  • Scenes
  • Scene Transitions
  • Nodes
  • Actions
  • Action Easing
  • Sprites
  • Menus
  • Labels
  • UI Elements
  • 3D
  • Scheduling
  • Input
  • Audio
  • PLIST
  • Rect/Bounding Box Collision

Cocos Studio

  • What Is Cocos Studio?
  • Creating A Project
  • Interface Overview
  • Importing Assets
  • Basic Node Properties
  • Design Resolution Overview
  • Scenes
  • Layers
  • Importing Into Cocos
  • [Basic Objects] Sprite
  • [Basic Objects] Particle
  • [Basic Objects] Tilemap
  • [Widgets] Button
  • [Widgets] CheckBox
  • [Widgets] Image
  • [Widgets] BitmapLabel
  • [Widgets] ProgressBar
  • [Widgets] Slider
  • [Widgets] Label
  • [Widgets] TextField
  • [Custom] Armature
  • [Containers] Panel
  • [Containers] ScrollView
  • [Containers] ListView
  • [Containers] PageView
  • Node
  • SpriteSheet
  • Animation Editor
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What Is Cocos2d-x and Cocos2d-JS?

Cocos2d-x is an open source cross platform game engine supporting iOS, Android, Mac, Windows plus more platforms. It supports programming in C++ and Lua. As it is open source it is completely free and doesn't require any licensing.

Updated about 2 months ago


Conventions Used