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Introduction

  • What Is Cocos2d-x and Cocos2d-JS?
  • Conventions Used
  • Why Use Cocos?

Documentation

  • Prerequisites
  • Setting Up
  • Cocos Basics
  • Scenes
  • Scene Transitions
  • Nodes
  • Actions
  • Action Easing
  • Sprites
  • Menus
  • Labels
  • UI Elements
  • 3D
  • Scheduling
  • Input
  • Audio
  • PLIST
  • Rect/Bounding Box Collision

Cocos Studio

  • What Is Cocos Studio?
  • Creating A Project
  • Interface Overview
  • Importing Assets
  • Basic Node Properties
  • Design Resolution Overview
  • Scenes
  • Layers
  • Importing Into Cocos
  • [Basic Objects] Sprite
  • [Basic Objects] Particle
  • [Basic Objects] Tilemap
  • [Widgets] Button
  • [Widgets] CheckBox
  • [Widgets] Image
  • [Widgets] BitmapLabel
  • [Widgets] ProgressBar
  • [Widgets] Slider
  • [Widgets] Label
  • [Widgets] TextField
  • [Custom] Armature
  • [Containers] Panel
  • [Containers] ScrollView
  • [Containers] ListView
  • [Containers] PageView
  • Node
  • SpriteSheet
  • Animation Editor
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Importing Assets

Cocos Studio allows you to import assets such as images and audio for object creation such as backgrounds and buttons.

To import assets click File/Import/Import Resources and select the assets to import from your computer.

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Imported Assets appear in the Resources section.

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Updated 4 months ago


Interface Overview
Basic Node Properties