What Is Cocos Studio?

Cocos Studio is a tool to help speed up the process of game development. It was developed by Chukong who brought us Cocos2d-x. We recommend you have a strong foundation in C++, JavaScript or Lua and Cocos2d-x or Cocos2d-JS before using Cocos Studio as though it simplifies a lot of stuff you will still need to interact with code.

Cocos Studio has 4 main components to aid the process:
  1. UI editor for UI graphic artists
    • The UI was designed to serve its only purpose: create UI for games.
    • Its simple and intuitive interface allows graphic artists to focus on their expertise, without worrying about other aspects such as programming.
  2. Animation editor for graphic artists
    • The Animation editor was designed to feel like Adobe Flash, which makes graphic artists feel right at home.
    • The Animation editor brings skeletal animation to Cocos2d-x.
  3. Number cruncher for game data designers
    • The data Cruncher imports excel tables and converts the data into a format readable by cocos2d-x, which can also be used as a component for the Scene editor.
  4. Scene editor for game designers
    • The scene editor pieces all the assets made by the UI editor, Animation editor, and the Data Cruncher into a game scene, it can then simulate the game inside the editor.
    • The scene editor also supports many assets made from third party editors such as particle designer, tiled etc.

Cocos Studio can be downloaded using the following link:
http://www.cocos2d-x.org/download

At the time of writing this on 17th February 2015 Cocos Studio was bundled with the Cocos Framework.

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