What Is Cocos Studio?
Cocos Studio is a tool to help speed up the process of game development. It was developed by Chukong who brought us Cocos2d-x. We recommend you have a strong foundation in C++, JavaScript or Lua and Cocos2d-x or Cocos2d-JS before using Cocos Studio as though it simplifies a lot of stuff you will still need to interact with code.
Cocos Studio has 4 main components to aid the process:
- UI editor for UI graphic artists
- The UI was designed to serve its only purpose: create UI for games.
- Its simple and intuitive interface allows graphic artists to focus on their expertise, without worrying about other aspects such as programming.
- Animation editor for graphic artists
- The Animation editor was designed to feel like Adobe Flash, which makes graphic artists feel right at home.
- The Animation editor brings skeletal animation to Cocos2d-x.
- Number cruncher for game data designers
- The data Cruncher imports excel tables and converts the data into a format readable by cocos2d-x, which can also be used as a component for the Scene editor.
- Scene editor for game designers
- The scene editor pieces all the assets made by the UI editor, Animation editor, and the Data Cruncher into a game scene, it can then simulate the game inside the editor.
- The scene editor also supports many assets made from third party editors such as particle designer, tiled etc.
Cocos Studio can be downloaded using the following link:
http://www.cocos2d-x.org/download
At the time of writing this on 17th February 2015 Cocos Studio was bundled with the Cocos Framework.

Updated about 2 months ago